For other uses, see Dogfight (disambiguation). My hope was that maybe through this thread individuals could extrapolate new ideas that could then be implemented and experimented with.This article is about the aerial combat maneuver. I also realize that no one is going to flush that all out in a single post. Those of course are an entirely different discussion. I believe this is where you get the true representation of an aircraft’s flight characteristics that you can then build on with radar and weapon platforms. I was hoping to ignite a fruitful discussion on the F14’s flight characteristics, advantages and disadvantages in a pure dogfight. But again, I stated very clearly that I’m talking strictly bare bones guns BFM. I agree for the most part with what you’re saying, many great points. For everything else, the SEM booklet from the Navy gives you the "how-to" as best practice learning skills at basic pre squadron training level I kept that to myself but everyone did it.įWIW, 'we' are working on these things internally now. I also recall mapping the exact ranges of the Mig-21 SPO lights to distances via tacview and came up with pretty exact ranges for contacts. For example, I recall the information on how to defeat Amraam from an SPO RWR and the exact timing and it resulted in "Press X, X, X, Y, jump left and duck, to defeat it every time". If there is anything super tangible to exploit (because that's how one person beats another) then you can be sure some groups will keep their information under wraps. That's a tall order to get straight in a forum post and it's also going to be situationally independent in the arena of Player versus Player which brings with it extra items like current module performance, game limitations, player setup, DCS weapon performance and so on.Īre we really going to discuss all that meaningfully in one thread? You would need a thread just for the silly stuff the Phoenix active radar can do right now, a seperate thread for RWR indications per module receiving, a seperate thread for Jester in PvP and how to keybind the hell out of the back seat from the front and it will soon dissolve into low altitude radar performance in DCS and ultimately fights break out. Since ACM is platform agnostic as theory and teachings, what the post here is really asking is for a F-14B versus X break down of limitations and weaknesses to expose. Perhaps this could serve as a basic reference for those interested in learning BFM tactics in the Cat. Let’s keep this specific to the F-14, after all there is a ton of reference material for general BFM and ACM on the internet. So please share any resources or personal experience whether its armchair sim or if you have real life experience. With this we can truely understand the aircraft’s characteristics, limitations, and tendencies. I’m of the opinion that the best way to start is to understand the basics-how to position yourself on a bogeys six, in close proximity for a gun kill. I’m mainly talking BFM, bare sticks and stones fighting. I thought it would be great if we could start a thread to discuss tactics for aerial combat in the F-14. A simple google search gives a wonderful old video from the 70s but really all you get from that is to go vertical. I haven’t been able to find much for F-14 BFM or ACM tactics on this site or the internet in general. There are many different reasons we fly this module, for me it’s my love of air to air combat. A huge thank you to Victory and others for taking the time to help the community out. I’ve seen a lot of good F-14 reference material here on the site, both written and video.
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