![]() Our game uses a flat colored, low poly look, so that meant we had to make sure the water matched. Today I am going to give you a breakdown of the splash the player makes when they drop to their wet demise. So we set out to create a bunch of new shaders and VFX to provide us with fast moving, foamy water, waterfalls, splashes, … On top of that the player could fall in the water, so we also had to prepare for this (unfortunate) event. This did mean that the water systems we had in place were woefully inadequate to make this work. But then one of our level designers decided it would be cool to have a platforming section where the player has to cross some river rapids. Up until recently we did not have much water in our game, except for some relaxing sandy beaches. Mix and match between three different and unique play styles, fight your way through swarms of enemies, engage in thrilling boss fights and overcome exciting environmental challenges as you discover that there is more to your quest than meets the eye…. ![]() In Trifox you play as a multi-talented fox on a quest to restore their recently invaded and plundered home. Trifox is a top-down twin-stick action adventure game (that’s a mouthful) set in a unique and colorful world, inspired by classic platform games. We are currently working on our first indie title, Trifox. ![]() Hi, I’m Emiel De Paepe, one of the developers at Glowfish Interactive.
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